Instructional Design Is Learning Design

I spent all my years in higher education working in instructional technology. One of the parts of the department I ran with that title was our instructional designers. I think that if you had asked me in the early part of the century what the difference was between instructional design and learning design - a term that was not in use at the start of my higher ed career - I would have said that instructional design is learning design. But today, there is a distinction.

"Learning design" and "instructional design" are closely related fields but learning design pertains to the overarching process of designing learning experiences and environments. It encompasses the full range of the learning process from determining learners' needs to assessment.

ID pyramidInstructional design is a more specific aspect of learning design. It takes the principles of learning and instruction and creates concrete plans for instructional materials and experiences. You may call someone a learning designer but I stay with the instructional designer (ID) being the one crafting course content, activities, and evaluations. 

Learning design includes many kinds of designs - informal, experiential, and self-directed learning. The ID focuses on the actual learning experiences.

A book or course on learning design will present models like ADDIE.  Learning design is holistic design. Instructional design tailors the content and activities for formal learning. 

Push and Pull Learning

push pull

Recently, a former colleague asked me what I thought about push versus pull learning. I knew the terms more from social media marketing but hadn't really used them in learning situations. In marketing, examples include whether to decide to subscribe to a newsletter by email or snail mail (you pull that information by choice) or a newsletter that comes to you automatically (it is pushed at you).

In general, I think people prefer to pull (choice) over having it pushed at them. Companies might prefer to push, but that probably comes with the option to stop that push (unsubscribe.)

Moving these approaches - or just the terms - to education makes some sense.

In a push approach, teachers decide on the information, approach, delivery method, and speed of delivery. It is how education has been done for centuries. It tends to start with what Bloom and his taxonomy would categorize as knowledge-level remember and understand questions. These would build toward more critical and creative thinking. With pull, students enter into creating, evaluating and analyzing that requires them to seek knowledge and understanding.

This conventional classroom-styled learning is not the only approach in the 21st century. Pull learning allows learners to access information at the point of need, the way they prefer (in some settings) at the speed they find comfortable. I think that the initial surge of MOOCs back in 2012 is a good example of learning that learners pulled as needed.

Pull puts learners more in control It flips the teacher-centered learning setting. However, we must acknowledge that learning in school at all levels is still very much push learning. Fortunately, the idea that students should be able to pull some learning as they feel they need it is gaining more acceptance and is being incorporated in instructional design planning.

Currently, pull learning experiences are probably best suited to workers who have learning needs based on job roles, personal knowledge, and advancing their career interests.

Ideally, learning is "push-pull" with appropriate information provided by a push and additional information required to complete tasks and goals pulled as needed. This is not really a new approach. When you were a student, you were certainly pushed information, but you might well have gone beyond what was provided and pulled additional information that you felt you needed.

MORE
https://www.responsiveinboundmarketing.com/blog/the-difference-between-push-and-pull-learning

https://www.teachthought.com/education/push-teaching-vs-pull-teaching-thinking/

https://barkleypd.com/blog/pushing-or-pulling/

Can Generative AI Build Me a Website?

Photo by ThisIsEngineering on Pexels.com

Artificial Intelligence has gained very widespread attention in the past six months even among people who consider themselves to be not very tech-savvy. chatGPT and its clones have received much of the attention but the AI floodgate opened wide. So wide that people became fearful and the government became interested in possibly restricting its growth in the U.S. and other countries.

Google introduced a tool to help you write. Grammarly, the writing assistenat that checks your writing, now has a feature to help you write too. Before we put a pause on AI growth, I want to consider how it is already being used in building websites.

You may know that AI can write or revise the code behind websites and applications. I won't comment on that because it's not my strongest area. One of the problems I always encounter when starting on a new website with a client is content readiness. Writing website copy should be something that a client is intimately involved in doing. I'm okay with editing content but prefer clients to write their own initial copy as much as possible. Generative AI technology can draft surprisingly high-quality marketing copy.

I build and maintain some sites using Squarespace and they have integrated generative AI technology into the platform. It is used in their rich text editor, which powers all website text, providing you with predictive text. As with other chat tools, you write a prompt and the AI will generate a draft of copy that you can insert into the text block with a single click.

AI isn't building an actual website quite yet, but no doubt it will one day. And you still need humans feeding the content to it, checking it over and placing it in a design frame. Platforms like Squarespace, WordPress, WIX, et al, have made building a site much easier, but all those platforms will get more intelligent in the next year. Artificial combined with human intelligence will hopefully still provide the best designs.

Metaversity

university

Image: Nick Youngson CC BY-SA 3.0 Pix4free


Have you heard the term "metaversity"? What Is a Metaversity? Should You Create One on Your Campus?

Metaversities are campuses created in the metaverse and, in some ways, they represent the next evolution beyond the immersive learning opportunities that currently exist for students at many colleges and universities. The metaversity has gone from a theory to a concept to an actual realm at schools such as Morehouse, and more are likely on the way.

Advances in virtual and augmented reality have made it possible to create digital twins of universities.

What should you consider before building one?  some suggestions

Evaluation or Assessment?

cartoon definitions

Is this your definition of the terms?

Evaluation or Assessment? This was a discussion we had in my undergrad education courses. We also had it in my graduate courses. I ran workshops for college faculty discussion the differences and the hows and whys of using both things. My wife taught a graduate course on program assessment and she will tell you that the two terms are very different.

If you were told that your course or your teaching was going to be assessed this semester, or if you were told that it would be evaluated, would you consider that to mean essentially the same thing?

They are not easy things to define succinctly. Assessment is the systematic process of documenting and using empirical data to measure knowledge, skills, attitudes, and beliefs. The assessment of students or teachers is meant to improve them, not judge, grade or evaluate them.

In education, student evaluation most often focuses on grades. For instructors, an evaluation can be used as a final review to gauge the quality of instruction. It is product-oriented. It is judgmental.

I know that in my time teaching in secondary school and my time teaching in higher education, the way teachers are trained and the ways teachers are evaluated are quite different. Evaluation always occurs. Assessment may not always occur or be seen as equally important.

This discussion also recently appeared online and the kinds of questions being asked are: Is the number of times you talk in class a fair measure of evaluation? If yes, how do we address quiet but observant students? Should you have students do self-assessments and should those be part of the instructor evaluations?

We have been having these discussions for a long time. They are good discussions. Keep at it.

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Tech-Enhanced Learning and Mobile Natives

I consult with Eastern International College on topics around online learning. They use the LMS Canvas from Instructure for online courses and only started using it more widely about 3 years ago. It's a for-profit college that offers degrees and certifications in health and medical fields. That is a population of faculty and students who have always been reluctant to go online. These are very hands-on, in-a-lab classes primarily. But the move proved to be somewhat lifesaving when the Covid pandemic hit schools in the 2020 semester.

Instructure sent me some resources to think about for the fall semester and one was strategies for "Tech-Enhanced Learning." I will date myself by saying I recall when we were attaching the term "web-enhanced" to courses and strategies. I also remember very clearly when the term "digital natives" was used to describe the students we were meeting in our classrooms.

Thomas Husson had blogged some time ago about mobile natives from a marketing perspective. He notes that the first iPhone was released in 2007 and, on average, a kid gets their first cell phone around 11 years old. That means the first entire generation that mobile has impacted will enter the workforce about 2025 - but they are already in schools grades kindergarten through higher education. 

kids on phones in class
     Photo: Rodnae Productions

Technology-enhanced (or sometimes "infused")  learning is essential to best learning practices and also to keeping learning relevant. It surely will play a role - as it has already and not always in a positive way - in the survival of higher education institutions. Instructional technology is important to student engagement. The correct approach is not to digitize what is already being used. That's closer to what we called "web-enhanced" when we were starting to put materials online. 

How do you use technology to transform pedagogy to be more engaging, innovative, and inclusive?  here are their suggested strategies.

Though the pandemic forced coursework online out of necessity, digital learning should now be the default. All courses should be designed so that they could be taught online, even if the intent is to teach them in a classroom. When course content is and communication is available online students can access it anywhere and at any time.

As noted above, courses should also be optimized courses for mobile access since mobile phones are the primary tool used by many students and student income levels are no longer the deciding factor for that use. How many of your students have a desktop computer or even a laptop?

Engagement includes interactive experiences between faculty and students, and also connecting students with one another. This is also something that goes across face-to-face, hybrid and fully remote courses.

It is important that this shift goes beyond your classes. A "digital campus" means things beyond coursework. Virtual tutoring, office hours, counseling, tech support, and library access is especially critical for off-campus students to have that on-campus connection. And even residential students will often prefer digital over face-to-face. Mental health resources for psychological well-being are a leading factor for student success and schools can leverage technology to expand access to mental health resources including virtual counseling, staff mental health training, and student mental health apps.

HyFlex learning environments got a lot more attention during the pandemic. This approach is student-centered and offers equitable access to content. Students should be able to move between modalities based on their learning needs and the location - pandemic or not.

For a long time, educators have been told what to expect from Millennials. We have moved on to Generation Z which is usually defined as those 4 to 24 years old - which covers pre-school to graduate school. They are a group that has always had access to the Internet - as did many Millennials - but Gen Z also has mobile devices as their primary way of communicating and getting information in and out of classes.

I added this post to my category "Education 2.0" which for me meant where education was moving. I have seen articles about "Education 3.0" but I stick with version 2 because I haven't seen the really big seismic shift in education yet.

Some futurists say that by the end of this decade workers who still go to a workplace outside their home will walk in, plug their device into the network ( Is say "plug" but it will probably be wireless), connect to a bigger screen(s) and start working. Shifting to mobile is not in its early stage. There are 7 billion mobile subscriptions now. That's not everyone and not every student, but a report from Forrester Research said that mobile phone penetration is at 91 percent of Generation Y homes. (80 percent for all households across North America.) 79 present 13-20-year-olds say in surveys that they can't live without their smartphones compared to 70 percent of 21-39-year-olds.

 

SOURCES
instructure.com/higher-education/back-to-school/faculty

blogs.forrester.com/thomas_husson/14-12-02-mobile_and_mobile_natives...

linkedin.com/pulse/mobile-natives-eric-isham/

ypulse.com/article/2022/03/29/3-stats-on-how-gen-z-is-being-raised-on-smartphones/

marketingdive.com/ex/mobilemarketer/cms/news/research/1576.html