Is Your 2024 Phone Finally Smarter Than You?

playing chess against a smartphone

The prediction game is a tough one to win. I wrote a piece in 2013 titled "In 4 Years Your Phone Will Be Smarter Than You (and the rise of cognizant computing)" That would mean I should have checked back in 2017 to see if my predictions came to pass. Well, not my predictions but those from an analysis of market research firm Gartner. I did check back at the end of 2022 and now I'm checking in again after just a few years.

That original report was predicting that it wouldn't have as much to do with hardware, but rather from the growth of data and computational ability in the cloud. That seems to be true about hardware. My smartphone for 2024 is not radically different from the one I had in 2017. More expensive, better camera, new apps, but still the same basic functions as back then. It looks about the same too. New radical changes.

If phones seem smarter it means that you have a particular definition of "smart." If smart means being able to recall information and make inferences, then my phone, my Alexa, and the Internet are all smarter than me. And in school, remembering information and making inferences are still a big part of being smart. But it's not all of it.

"Cognizant computing" was part of that earlier piece. That is software and devices that predict your next action based on personal data already gathered about you. It might at a low level suggest a reply to an email. At a high level, it might suggest a course of treatment to your doctor. The term "cognizant computing" doesn't seem to occur much anymore. In fact, looking for it today on Wikipedia brought the result "The page "Cognizant computing" does not exist."

It seems to have been grouped in with machine learning, natural language processing, computer vision, and human-computer interaction and any intelligent systems that can perceive and understand its environment, interact with users in natural ways, and adapt behavior based on changing circumstances. I think the average person would say to all that, "Oh, you mean AI?"

It's there in virtual assistants (like Siri, Alexa, or Google Assistant), personalized recommendation systems (such as those used by Netflix or Amazon), smart home devices, and various other domains where systems need to understand and respond to user needs effectively.

I asked a chatbot if it was an example of cognizant computing and it replied, "Yes, a chatbot can be considered an example of cognizant computing, particularly if it is designed to exhibit certain key characteristics."

The characteristics it meant are context awareness, personalization, adaptability, and natural interaction.

Chatbots can be aware of the context of the conversation and may remember previous interactions with the user, understand the current topic of conversation, and adapt their responses accordingly. In these ways, it can personalize interactions. That shows its adaptability and ability to learn from user interactions and improve over time. Using natural language processing (NLP) techniques to understand and generate human-like responses makes for more natural conversations between humans.

Is my smartphone smarter than me in 2024? It is smarter, but I think I still have some advantages. I'll check in again in a few years.

Is Your Phone Smarter Than You Yet?

IoT
      Image by Chen from Pixabay

Predictions can be interesting, but people rarely look back at ones to see if they were correct. I wrote a post titled "In 4 Years Your Phone Will Be Smarter Than You (and the rise of cognizant computing)"  It has more than 969,000 views since I posted it in November 2013. Next year will be 10 years since that prediction. Is your phone smarter than you yrt?

That was not my prediction but it was an analysis from the market research firm Gartner. They weren't as concerned with hardware as with data and cloud computational ability. I said then that phones will appear smarter than you IF you equate smarts with being able to recall information and make inferences. Surely, those two things are part of being "smart" but not all of it.

"Smart" is also defined sometimes as being knowledgeable of something especially through personal experience, mindful, even cognizant of the potential dangers. Cognizant is a synonym for awareness. I have bee reading a lot about artificial intelligence lately. While cognizant computing does use algorithms to anticipate users' needs, dpong so doesn't approach actual "consciousness."

If an app has my browsing history, purchase records, financial information, and whatever is available somewhere on the cloud (known or unbeknownst to me) it can be pretty good at predicting somethings about me.

Cognitive computing isn't the same thing, though so much of all this seems to overlap. Cognitive computing (part of cognitive science) and attempts to simulate the human thought process.

As I said, these things overlap, at least to someone like myself who isn't really working in these fields. Maybe it makes a kind of sense that AI, cognitive and cognizant computing, signal processing, machine learning, natural language processing, speech and vision recognition, human-computer interaction and probably a dozen I'm forgetting. I suspect that all these things will converge at some point in the future to create the ultimate AI.

I don't see as many mentions these days to the Internet of things (IoT) as I did a decade ago. Internet-enabled objects exist in my home as "appliances." This morning I was checking my Ecobee app which is my wireless home energy monitor. I assume that it is already and will in the future be better at a kind of cognizant device that monitors my home environmental conditions and make adjustments based on my settings and the three sensors that monitor our activity. It knows that no one is upstairs and so drops the temperature there - though no lower than what I have told it. It also suggests changes to my settings and reminds me to change the filter every three months. I always di that on the solstices and equinoxes anyway but if I miss that date by a day or two, it adjust the next change accordingly. Quite a fussy and OCD device. It could connect to my Alexa devices but I haven't allowed that yet. Maybe one day it will just do it on its own and tell me "It's for your own good, Kenneth."

The Subtle Art of Persuasive Design

child smartphone

Image by Andi Graf from Pixabay

Tech companies use “persuasive design” to get us hooked. Some psychologists say it’s unethical. Children are particularly susceptible to "hidden manipulation techniques," but lots of adults are also taken in by its use, especially in social media and advertising on the Internet. by companies like Facebook and Twitter. 

It is in front of our faces when we are getting notifications on our phone and even when that next episode or video on Netflix or YouTube loads itself as soon as we finish one.

Back in the 1970s, there were plenty of articles and theses written about the dangers of too much television affecting children. Kids have 10 times the amount of screen time now compared to just 2011. Of course, now we are talking about more screens than just the family TV set. They spend an average of 400 minutes using technology, according to Common Sense Media.

Media companies have been using behavioral science for decades to create products that we want to use more and more. Remember how the tobacco companies were sued for the ways they hooked people on cigarettes? Big tech uses persuasive technology which is a fairly new field of research based on studying how technology changes the way humans think and act.

Using persuasive design techniques, companies incorporate this research into games and apps. As soon as a child begins to move on to Twitter, Facebook, Snapchat, Amazon, Apple, and Microsoft apps, they have been pre-conditioned for specific behaviors. 

Apple CEO, Tim Cook, has warned that algorithms pushing us to catastrophic results, though critics will say that Apple itself is not free from using persuasive design.

Social media companies are being targeted for deliberately addicting users to their products for financial gain. Some design features, such as infinite scroll, are features that are seen as highly habit-forming. Along with features that may appear as a "plus", like notifications, they keep us on our devices and looking at advertising and clicking longer. They encourage the "fear of missing out" (FOMO).

The infinite scroll was a feature designed by Aza Raskin when he was working for Humanized - a computer user-interface consultancy. He now questions its use.

He is not alone. Leah Pearlman, co-inventor of Facebook's Like button, said she had become hooked on Facebook because she had begun basing her sense of self-worth on the number of "likes" she had. But Ms Pearlman said she had not intended the Like button to be addictive, and she also believes that social media use has many benefits for lots of people.

Defenders of persuasive tech say it can have positive effects. There are apps that remind/train people to take medicine on time or develop weight loss habits. But critics are concerned with persuasive design that is not intended to improve lifestyles but to keep people on their devices in order to sell.

A letter signed by 50 psychologists was sent to the American Psychological Association accusing psychologists working at tech companies of using “hidden manipulation techniques” and asks the APA to take an ethical stand on behalf of kids.

Event-Based Internet

Event-based Internet is going to be something you will hear more about this year. Though I had heard the term used, the first real application of it that I experienced was a game. But don't think this is all about fun and games. Look online and you will find examples of event-based Internet biosurveillance and event-based Internet robot teleoperation systems and other very sophisticated uses, especially connected to the Internet of Things (IoT).

HQWhat did more than a million people do this past Sunday night at 9pm ET? They tuned in on their mobile devices to HQ Trivia, a game show, on their phones.  

For a few generations that have become used to time-shifting their viewing, this real-time game is a switch. 

The HQ app has had early issues in scaling to the big numbers with game delays, video lag and times when the game just had to be rebooted. But it already has at least one imitator called "The Q" which looks almost identical in design, and imitation is supposed to be a form of flattery.

This 12-question trivia quiz has money prizes. Usually, the prize is $2000, but sometimes it jumps to $10 or $20K. But since there are multiple survivors of the 12 questions that win, the prizes are often less than $25 each.

Still, I see the show's potential (Is it actually a "show?") Business model? Sponsors, commercial breaks, sponsors and product placement in the questions, answers and banter in-between questions.

The bigger trend here is that this is a return to TV "appointment viewing."  Advertisers like that and it only really occurs these days with sports, some news and award shows. (HQ pulled in its first audience of more than a million Sunday during the Golden Globe Awards, so...) 

And is there some education connection in all this?  Event-based Internet, like its TV equivalent, is engaging. Could it bring back "The Disconnected" learner?  

I found a NASA report on "Lessons Learned from Real-Time, Event-Based Internet Science Communications."  This report is focused on sharing science activities in real-time in order to involve and engage students and the public about science.

Event-based distributed systems are being used in areas such as enterprise management, information dissemination, finance,
environmental monitoring and geo-spatial systems.

Education has been "event-based" for hundreds of years. But learners have been time-shifting learning via distance education and especially via online learning for only a few decades. Event-based learning sounds a bit like hybrid or blended learning. But one difference is that learners are probably not going to tune in and be engaged with just a live lecture. Will it take a real event and maybe even gamification to get live learning? 

In all my years teaching online, I have never been able to have all of a course's student attend a "live" session either because of time zone differences, work schedules or perhaps content that just wasn't compelling enough.

What will "Event-based Learning" look like?