Creative Commons Certificate Course

In response to the growing use of Creative Commons (CC) licenses globally and the corresponding need for open licensing expertise, CC offers the CC Certificate course.

The CC Certificate trains people in copyright, open licensing and the ethos of working with our global, shared commons using CC licenses. The program is an investment in educators and advocates of open movements, offering a way to build and strengthen their open licensing and “commons” expertise.

This course is open to everyone, from university students and entry-level professionals to experts in the fields of library science and education (more fields forthcoming).

cc certs

The Certificate is a community development program, investing in people like you, who work in and advocate for open movements and the Commons. The CC Certificate powers you with the knowledge to better advise your institution on creating and engaging with openly licensed works. You will learn how to adapt and innovate on existing openly licensed materials–keeping your institution’s knowledge base relevant and up to date. You will also learn how to best support learners accessing a wider array of open knowledge resources. Finally, the Certificate equips you with skills needed to meet open licensing requirements increasingly present in government and foundation grants and contracts.

To learn more about the course, visit certificates.creativecommons.org

MOOCs at the End of 2019

A recent email update from Class Central as they put together their report for 2019 brought some MOOC news.

"MOOCs are as big in China as they are in the rest of the world combined. According to China’s Ministry of Education, there are around 270 million MOOC learners in China (this number is hard to verify) and about 20 MOOC providers offering 15,000 courses."

They compiled a list of Chinese-language MOOC providers

China MOOCsOther MOOC news at year's end:

edX has a new co-CEOAdam Medros, who will lead the company alongside the founder and CEO Anant Agarwal.

Udacity continues to tweak their pricing,

FutureLearn crosses the10 million learners mark

Coursera courses now start every day.

The Online Learning Perfect Storm

online learnerAwhile back, edX CEO Anant Agarwal wrote in Forbes "How Four Technologies Created The 'Perfect Storm' For Online Learning." The four technologies are cloud computing, video distribution at scale, gamification, and social networking. A commentary by Stephen Downes doesn't question the impact these four have had on online learning, but he does question Agarwal's claim that each is a part of edX.

For example, he notes that the claim that "social networking" is present is because it uses a discussion board. That is certainly a stretch. For gamification he cites "simulation-based games, virtual labs, and other interactive assignments," none of which is integral to edX.

Downes considers the article "lightweight" but though there may not be a perfect storm it is worth noting the impact of those four things beyond edX.

Cloud computing has allowed exponential scalability in many sectors including online learning. Online learning platforms (Does anyone say learning management systems anymore?) became more responsive and faster.

Scalability was certainly key to the emergence of MOOCs. When some colleges tried their own MOOC offerings they realized that they couldn't handle the jump from courses with 25 or 100 students to ones with thousands of students. Of curse, even if you are still offering smaller online courses, the cloud allows all students to benefit from faster, more responsive platforms.

Video has been a part of online learning for 40 years if you go back to ITV, videotapes, CDs and DVDs. Broadbandallowed video to stream and sharing and distribution really hit about the same time as MOOCs were starting to gain initial momentum. YouTube and Vimeo allowed some smaller institutions a way to distribute high-quality videos.

When I was at NJIT, I got the university to sign on in 2007 as one of the first of 16 universities to use Apple's iTunes U. That gave us a much larger presence in online learning. I wrote about it extensively on this blog. But iTunes U didn't grab the market share the way MOOCs and YouTube did. The interface was not friendly to universities or to users. You don't hear it mentioned much by educators now and I doubt that it will exist in 2020.

iTunes U was important for sharing university lectures and some supporting documents. It was more open than what we would expect from Apple because the content was opened up by the institutions (colleges and also educational institutions like museums). I consider it an early tool in the MOOC movement. 

Gamification has been a buzzword for a long time, but it still hasn't made its way into most learning platforms by for-profits or in colleges. There's no doubt that instant feedback and more active engagement in the learning process produces better success, but I find faculty still back off at the word gamification. Some of that fear or disdain is because they associate it with videogames and gaming sounds less "educational." This is a misconception, but one that has persisted. I always used to say that just say "simulation" instead of gamification and you'll get more buy-in from faculty. Sometimes that worked.

Simulations that use game strategies and components can be used in virtual labs and many interactive activities, knowledge checks (graded or not) and assignments in order to promote higher-order thinking tasks such as design, analysis, synthesis and evaluation. The "fun factor" shouldn't be ignored although that is part of the hesitation from faculty. There is this sadly persistent idea that learning is supposed to be difficult and not fun.

Social networking came on strong in the era of Web 2.0. Today it comes in for a lot of criticism. I believe that many educators who were using Twitter, Facebook and other social sites in their teaching have backed away. part of that is the criticism and privacy issues on such sites and part of it is that there are some tools built into platforms that allow for a more private social experience. However, posting your thoughts in an LMS for the rest of the class really doesn't duplicate or approach the experience of posting it online for a large part of the world. Twitter boasts 330 million monthly active users (as of 2019 Q1) and 40 percent (134 million) use the service on a daily basis (Twitter, 2019).    The chance to interact and possibly collaborate across the globe is no small thing.

What will create the next perfect storm in online learning? Agarwal suggests that the next four high-impact technologies will be AI, big data analytics, AR/VR and robotics.

Think Globally But Learn Online Locally

online cafe

One thing that MOOCs offered was the opportunity to take courses from top universities with famous faculties for free. Then, companies like Coursera and edX decided that a business model might be to offer those prestigious faculty and schools to learners for a fee. The fee would certainly be far less than the tuition at those prestigious schools, but then again you wouldn't be getting all the benefits of being a student at that school, including getting a degree.

Certainly, there are trade-offs, but it still seems like a good deal. Colleges big and small saw the opportunities and learned some things from the MOOC experiments and it did move online learning in some new directions in higher education and even at the secondary school level.

Despite all these global opportunities to learn, I have been reading that an increasing numbers of online students choose to study locally.

The Online College Students annual study for 2019 found that 84% of current and former fully online students either strongly agreed (44%) or agreed (40%) that their "online education was worth the cost and 47% of current fully online students said they planned to take additional courses from their institution after they earn their current degree.

As stated, this comes at a time when "students, parents and politicians seem to be questioning the value of higher education."

Does online learning appear to be a solution or part of the problem?

Another annual study (from Learning House, Wiley Education & Aslanian Research) that surveyed 1500 current or soon-to-be students in fully online academic programs (for undergraduate or graduate degrees, certificates or licensure)includes a section about how online students decided where, what and how to study.

58 percent of them said they had decided what discipline to study before they decided to study online. 63 percent said they had decided to study online because that fit best with their "current work/life responsibilities." Though we sometimes hear that students use online because it is their "preferred way to learn," only 34 percent gave that response.

The convenience factor is certainly a good part of why fully online students are still staying close to home. Though the surveys did not address this, I suspect that some students, though online, want to be able to access services (such as the library and counseling), offices, faculty and perhaps some campus events so that their online life has some real life college experiences too.

In my own experience with online programs, we also discovered that a majority of our online students lived within 50 miles of a campus or service center of the college where they are studying. In the latter survey, 67 percent of respondents were withing 50 miles and that was up from 42 percent just five years ago.

Some other takeaways:

  • "The growing number of schools offering online programs provides students with more options closer to their home. Local schools have greater visibility among employers and others in the community, which is valuable to students."
  • More than 80 percent of current and former students agreed that their online program improved their mastery of various "soft skills" such as critical thinking and problem solving, time management, and attention to detail.
  • Nearly three in five students age 45 or under said they completed some or most of their course-related activities using mobile devices, while another 17 percent said they would have liked to have gone mobile. NOTE Only 27 percent of students 46 or older said they had completed course work on mobile, and 51 percent said they would not want to.