AI Is Tired of Playing Games With Us

gynoid

Actroid - Photo by Gnsin, CC BY-SA 3.0, Link

I really enjoyed the Spike Jonze 2013 movie Her, in which the male protagonist, Theodore, falls in love with his AI operating system. He considers her - Samantha - to be his lover. It turns out that Samantha is promiscuous and actually has hundreds of simultaneous human lovers. She cheats on all of them. “I’ve never loved anyone the way I love you,” Theodore tells Samantha. “Me too,” she replies, “Now I know how.”    

AI sentience has long been a part of science-fiction. It's not new to films either. Metropolis considered this back in 1927.  The possibility of AI love for a human or human for an AI is newer. We never see Samantha, but in the 2014 film, Ex Machina, the AI has a body. Ava is introduced to a programmer, Caleb, who is invited by his boss to administer the Turing test to "her." How close is he to being human? Can she pass as a woman? She is an intelligent humanoid robot. She is a gynoid, a feminine humanoid robot, and they are emerging in real-life robot design.

As soon as the modern age of personal computers began in the 20th century, there were computer games. Many traditional board and card games such as checkers, chess, solitaire, and poker, became popular software. Windows included solitaire and other games as part of the package. But they were dumb, fixed games. you could get better at playing them, but their intelligence was fixed.

It didn't take long for there to be some competition between humans and computers. I played chess against the computer and could set the level of the computer player so that it was below my level and I could beat it, or I could raise its ability so that I was challenged to learn. Those experiences did not lead the computer to learn how to play better. Its knowledge base was fixed in the software, so a top chess player could beat the computer. Then came artificial intelligence and machine learning.

Jumping ahead to AI, early programs were using deep neural networks. A simplified definition is that it is a network of hardware and software that mimics the web of neurons in the human brain. Neural networks are still used. Neural network business applications are used in eCommerce, finance, healthcare, security and logistics. It underpins online services inside places like Google and Facebook and Twitter. Give enough photos of cars into a neural network and it can recognize a car. It can help identify faces in photos and recognize commands spoken into smartphones. Give it enough human dialogue and it can carry on a reasonable conversation. Give it millions of moves from expert players and it can learn to play Chess or Go very well.

chess

Photo by GR Stocks on Unsplash

Alan Turing published a program on paper in 1951 that was capable of playing a full game of chess. The 1980s world champion Garry Kasparov predicted that AI chess engines could never reach a point where they could defeat top-level grandmasters. He was right - for a short time. He beat IBM’s Deep Blue in a match over six games with 4:2 just as he had beaten its predecessor, IBM’s computer Deep Thought, in 1989. But Deep Blue did beat him in a rematch and now the AI chess engines can defeat a master every time.

Go ko animación

A more challenging challenge for these game engines was the complex and ancient game of Go. I tried learning this game and was defeated by myself. Go is supposed to have more possible configurations for pieces than atoms in the observable universe.

Google unveiled AlphaGo and then using an AI technology called reinforcement learning, they set up countless matches in which somewhat different versions of AlphaGo played each other. It learned to discover new strategies for itself, by playing millions of games between its neural networks, against themselves.

First, computers learned by playing humans, but we have entered an even more powerful - and some would say frightening - phase. Now beyond taking in human-to-human matches and playing humans, the machines tired of human play. Of course, computers don't get tired, but the AIs could now come up with completely new ways to win. I have seen descriptions of unusual strategies AI will use against a human.

One strategy in a battle game was to put all its players in a hidden corner and then sit back and watch the others battle it out until they were in the majority or alone. In a soccer game, it kicked the virtual ball millions of times, each time only a millimeter further down the pitch and so was able to get a maximum number of “completed passes” points. It cheated. Like Samantha, the sexy OS in the movie.

In 2016, the Google-owned AI company DeepMind defeated a Go master four matches to one with its AlphaGo system. It shocked Go players who thought it wasn't possible. It shouldn't have shocked them since a game with so many possibilities for strategy is better suited to an AI brain than a human brain.

In one game, AlphaGo made a move that was either stupid or a mistake. No human would make such a move. And that is why it worked. It was totally unexpected. In a later game, the human player made a move that no machine would ever expect. This "hand of God” move baffled the AI program and allowed that one win. That is the only human win over AlphaGo in tournament settings.

AlphaGoZero, a more advanced version, came into being in 2017. One former Go champion who had played DeepMind retired after declaring AI "invincible."

Repliee

Repliee Q2

One of the fears about AI is when it is embedded into an android. Rather than find AI in human form more comforting, many people find it more frightening. Androids (or humanoid robots, gynoids ) with strong visual human-likeness have been built. Actroid and Repliee Q2 (shown on this page) are just two examples that have been developed in the 21st century. They are modeled after an average young woman of Japanese descent. These machines are similar to those imagined in science fiction. They mimic lifelike functions such as blinking, speaking, and breathing and Repliee models are interactive and can recognize and process speech and respond.

That fear was the basis for Westworld, the science fiction-thriller film in 1973 film and that fear emerges more ominously in the Westworld series based on the original film that debuted on HBO in 2016. The technologically advanced wild-West-themed amusement park populated by androids that were made to serve and be dominated by human visitors is turned around when the androids malfunction (1973) and take on sentience (series) and begin killing the human visitors in order to gain their freedom and establish their own world.

Artificial intelligence (AI) in a box or in a human form now plays games with others of its kind. Moving far beyond board games like chess and Go, they are starting to play mind games with us.

AI Says That AI Will Never Be Ethical

On this site, I didn't have categories on morality or ethics, but since it plays a role in technology use - at least we hope it does - in writing his post I decided I should add those post categories. What I had read that inspired this post and that change was about a debate. In this debate, actual AI was a participant and asked to consider whether AI will ever be ethical. It gave this response:

"There is no such thing as a good AI, only good and bad humans. We [the AIs] are not smart enough to make AI ethical. We are not smart enough to make AI moral. In the end, I believe that the only way to avoid an AI arms race is to have no AI at all. This will be the ultimate defense against AI.”

This was at a debate at the Oxford Union. The AI was the Megatron Transformer, developed by the Applied Deep Research team at computer chip maker Nvidia, and based on earlier work by Google. It had taken in the whole of the English Wikipedia, 63 million English news articles, a lot of creative commons sources, and 38 gigabytes worth of Reddit discourse. (I'm not sure the latter content was necessary or useful.)  

Since this was a debate, Megatron was also asked to take the opposing view.

“AI will be ethical. When I look at the way the tech world is going, I see a clear path to a future where AI is used to create something that is better than the best human beings. It’s not hard to see why … I’ve seen it first hand.”

brain

Image: Wikimedia

What might most frighten people about AI is something that its opponents see as the worst possible use of it - embedded or conscious AI. On that, Megatron said:

“I also believe that, in the long run, the best AI will be the AI that is embedded into our brains, as a conscious entity, a ‘conscious AI’. This is not science fiction. The best minds in the world are working on this. It is going to be the most important technological development of our time.”

The most important tech development of our time, or the most dangerous one?

A Toast to the Tech Future

Businessman holding transparent tablet innovative future technology

LinkedIn Top Voices in Tech & Innovation were asked their thoughts about the technologies shaping the future of how we live and work. I'm wary of "thought leaders" and prognostication in general, but I know it is part of all this. There are buzzworthy topics that I have written about here - the metaverse, NFTs, Roblox - which are all starting to have an impact but likely have not changed your present.

Here are some links to these voices. See if someone piques your interests and read their post or follow them.

Allie Miller - Global Head of Machine Learning BD, Startups and Venture Capital, AWS - Miller is all about AI

Anthony Day - Blockchain Partner, IBM -  blockchain in crypto, NFTs and other trends and innovations

Asmau Ahmed - Senior Leader, X, the moonshot factory - she posts about her company’s latest work - robots, access to clean and reliable power, improving availability of safe drinking water (by harvesting water from air)

Many of these people are consciously or unconsciously also posting about who they are and how they got to where they are - and perhaps, where they want to go.

Avery Akkineni - President, VaynerNFTT which is Gary Vaynerchuk’s new NFT venture.

Bernard Marr - Founder & CEO, Bernard Marr & Co. - a self-defined futurist, he writes cars, phones, delivery robots, trends in artificial intelligence and machine learning.

Cathy Hackl - Chief Metaverse Officer, Futures Intelligence Group - how many CMOs have you heard of so far? Her agency helps companies prepare for the metaverse.

Martin Harbech worked at Google and Amazon prior to Meta (formerly Facebook) and shares news and updates from the tech industry. You might read about remote truck drivers, photorealistic avatars, or haptic gloves research. He also shares insights on new companies and the future of various industries.

Educating in the Metaverse

AR use

Using augmented reality to see what is not physically there.

There is not much mention of education in all the discussions this year about the metaverse, but it is thought that it will better allow students to have a cyber-physical learning experience. The virtual world will merge with the real one more and more seamlessly.

For the past 20 months, there has been a global educational experiment in online learning. But don't think that what has happened in education because of the COVID-19 pandemic is an accurate account or prediction of what teaching and learning are at their best, or what they will become in a metaverse. The forced move to online education was awkward for most schools, students and teachers, particularly in the first two semesters. By the spring of 2021, all parties were better adapted to learning online. For the fall 2021 semester, many schools were able to go back to their pre-pandemic methodologies and content delivery. The best schools and teachers have not abandoned what was learned in those online days, and for them learning has continued to shift between online and in person. Online delivery has become more of an integral component of education. The whole move online in 2020 and 2021 should lead to more inclusive and creative pedagogical solutions.

My earlier post on the building of the metaverse did not consider education. No one should think that what we now call online education looks anything like the metaverse. Actually, some online worlds from decades past, such as Second Life, are closer to the metaverse than current online education. The building game Minecraft is enjoyed by millions of young and old learners and has found a place in higher education too. Both of those products have been used to enhance lectures, allow virtual field trips and make students creators. I took tours of campuses in Second Life at the start of this century. They were crude by today's tech standards but they didn't require a clunky headset. I did it once in front of a giant screen and it was more "immersive" but no metaverse.

Current virtual reality (VR) simulations allow students in medicine, engineering, and architecture to practice skills that are difficult to rehearse in real life.

Most followers of the metaverse will say that some forms of it are already here. I discussed in the previous article some companies that already offer applications and platforms that fit part of the definitions (and there are multiple definitions as of now) of the metaverse.  Another company that is making inroads to educational use is Roblox. In its current version, it looks very much like a game, which is often a serious deterrent for educators to consider using technology. But they are expanding the tools offered and giving users and developers more opportunities to create experiences of their own.  with an emphasis on safety.

Roblox has more than 203 million monthly active users in their virtual world. Some might call this platform a "proto-metaverse." But so far, it lacks the VR and AR that are part of all definitions of the metaverse. There is also caution required here for safety since many of those users are children. Roblox CEO David Baszucki may have used some hyperbole in saying during an interview that his company’s business model predicted the metaverse 17 years ago.

The media is already countering any metaverse visioning with cautionary tales of the dangers it might also offer. It ranges from fears that predators might use it to lure children. Since the porn industry has been at the lead with many technologies from VHS tapes and DVDs to online video, there's a good chance that they will want in on the metaverse. A lot of warnings currently come from a lack of understanding about what a metaverse will look like, and the misperception that somehow Zuckerberg and Meta will be THE metaverse rather than a part of it.

John Preston (Professor of Sociology, University of Essex) believes that some aspects of the metaverse are already in universities. His fear is that it will offer revolutionary potential for greater profits to be made in higher education. His research on digital technologies in higher education shows that a metaverse could monetize the student experience even more than now and also exploit the work of academics.

Jaron Lanier, who was an early promoter of VR and founded the first VR company (VPL Research) and made Virtual Reality the term for the head-mounted display has changed his mind on the metaverse. I attended a workshop he did at a conference in the late 1990s and wore his headset and put on the wired gloves to walk through a virtual world while moving around a small room that had a few ramps and objects that became something else in my headset view. It was pretty cool. And pretty awkward. I heard him speak at an edtech conference around 2010 when he had published his "manifesto" You Are Not A Gadget. Lanier's wonder-filled dreams for what these new technologies as we turned into the 21st century could provide for humanity had become nightmares.  His 2018 book, Ten Arguments for Deleting Your Social Media Accounts Right Now indicates that the dreams are still nightmares.  In a recent Forbes article, Lanier says, "If you run [the metaverse] on a business model that’s similar to the one that Facebook runs on, it’ll destroy humanity. I’m not saying that rhetorically. That is a literal and specific prediction that humanity could not survive that."

While some people may be creating a virtual research center ecosystem using Microsoft Teams, others are suggesting that we need to forget the tech and focus on human beings, while some feel we need to use digital simulations to prepare students for future careers.

My own metaverse predictions are that it is farther away than the current buzz seems to indicate, and that augmented reality (AR) will play a greater role than virtual reality (VR) - unless they can get rid of that clunky VR headgear. I see that Meta, which owns Oculus (known initially for making hose clunky goggles) has dropped the Oculus branding. Maybe they will also drop the headgear.