Facebook for Educaton

Facebook is probably not at the top of most educator's list of sites to access for resources, but Facebook for Education’s free resource hub is being used to help support learning communities.

The website features access to:
Get Digital: Free lesson plans, videos and activities to help you lead discussions with students about online wellness, digital empowerment and inclusivity in the classroom and at home
Tech Prep: Personalized coding tools and resources to help your students build foundational knowledge and tech careers
Products: How-tos and best practices for Facebook products like Messenger and Pages
Programs: Information on Facebook programs, including Computer Science programs like Facebook University, which provides hands-on internships to college students from underrepresented backgrounds.

child smartphone
Photo by Andrea Piacquadio from Pexels


You might not think of the lower half of K-12 as an audience for this but the K-12 section of the site. offers resources for that wide range. I would say that most of what is offered is focused on developing skills toward STEM careers. 

The cynically-minded might say that they have heard that Facebook is working on an under-13-years-old version of Instagram and that anything they offer as "educational" is really just a way to get the next generation into the Facebook world. There is truth to that and since Facebook wants to be a big player in the metaverse that those kids might grow into, early indoctrination is key.

More optimistically-minded folks will say that you always have the option to use or not use Facebook or any social media and also the ability to use it in smarter ways - which is where educators can help. Their computer science programs can help support learners on that tech skills road. "Code Forward" is an online program for 4th-8th grade educators and organizations that uses videos and interactive activities to inspire interest in computer science and tech.

I suspect that some students will discover and use these resources before their teachers discover and use them. That's a start but I would feel a lot better if they entered this world of tech with some guidance.

Who Will Build the Metaverse?

VR
Image by Okan Caliskan from Pixabay

I wrote elsewhere about how the metaverse is not the multiverse. For one thing, the metaverse is not here yet, and we're not sure if the multiverse is here. Also, you can turn off the metaverse, but not the multiverse. Okay, you might need some definitions first.

Metaverse is a computing term meaning a virtual-reality space in which users can interact with a computer-generated environment and other users. It may contain some copies of the real world and it might combine VR and AR. It might turn out to be an evolved Internet along with shared, 3D virtual spaces that create a virtual universe.

The multiverse is not online. It is cosmology and, at least right now, it is a hypothetical group of multiple universes. Combined, these universes encompass all of space, time, matter, energy, information, and the physical laws and constants that describe them. That's quite overwhelming and far beyond the scope of this article.

The metaverse is being built and it is also a bit overwhelming. One person who wants to help build it is Facebook’s Mark Zuckerberg. He recently said, “In the coming years, I expect people will transition from seeing us primarily as a social media company to seeing us as a metaverse company… In many ways, the metaverse is the ultimate expression of social technology.”

You might have encountered the word “metaverse” if you read Neal Stephenson’s 1992 science-fiction novel, Snow Crash. In that book, people move back and forth from their lives in the 3D virtual living space to their "ordinary" real-time lives.

Matthew Ball has written an interesting "Metaverse Primer" containing nine articles. Ball asks "Who will build the metaverse?" It certainly won't just be Facebook. Google, Apple, and other big tech companies, but they have all been working (and investing) in augmented reality (AR) which layers tech on top of the real world and VR (virtual reality) which creates a kind of "otherverse." (Remember Google Glass back in 2013?) Epic Games, best known as the creator of Fortnite, announced in April 2021 a $1 billion round of funding to build a “long-term vision of the Metaverse” which will help the company further develop connected social experiences.

But Facebook seems to be moving on its own. It has a platform, almost 3 billion users and they own Oculus which already has a metaverse feel though it is a virtual reality (VR) device. It allows you to move between the two worlds. Facebook's platform also includes WhatsApp and Instagram which may end up playing a part in the metaverse.

I recall working and exploring inside Second Life around 2004 which was seen as a virtual world. It seemed more similar to a massively multiplayer online role-playing game, Linden Lab always maintained that it was not a game. A friend who was an architect/designer in Second Life kept reminding me that "this is not The Sims." Second Life is still here but I haven't been there in a decade.

Are you ready for the metaverse? Whose metaverse entry point will you trust?

 

It Is Way Past the Time to Update the Communications Act of 1996

social media
Image by Pete Linforth from Pixabay

If you have been using the Internet for the past 25 years, you know how radically it has changed. And yet, no comprehensive regulations have been updated since then.

The news is full of complaints about tech companies getting too big and too powerful. Social media is often the focus of complaints. We often hear that these companies are resistant to changes and regulations, but that is not entirely true. 

On Facebook's site concerning regulations, they say "To keep moving forward, tech companies need standards that hold us all accountable. We support updated regulations on key issues."

Facebook may be at the center of fears and complaints, but they keep growing. Two billion users and growing.

There are four issues that address that they feel need new regulations.

Combating foreign election interference
We support regulations that will set standards around ads transparency and broader rules to help deter foreign actors, including existing US proposals like the Honest Ads Act and Deter Act.

Protecting people’s privacy and data
We support updated privacy regulations that will set more consistent data protection standards that work for everyone.

Enabling safe and easy data portability between platforms
We support regulation that guarantees the principle of data portability. If you share data with one service, you should be able to move it to another. This gives people choice and enables developers to innovate.

Supporting thoughtful changes to Section 230
We support thoughtful updates to internet laws, including Section 230, to make content moderation systems more transparent and to ensure that tech companies are held accountable for combatting child exploitation, opioid abuse, and other types of illegal activity.

The Telecommunications Act of 1996 was the first major overhaul of telecommunications law in almost 62 years. Its main goal was stated as allowing "anyone [to] enter any communications business -- to let any communications business compete in any market against any other." The FCC said that they believed the Act had "the potential to change the way we work, live and learn." They were certainly correct in that. But they continued that they expected that it would affect "telephone service -- local and long distance, cable programming and other video services, broadcast services and services provided to schools."

And it did affect those things. But communications went much further and much faster than the government and now they need to play some serious catchup. It is much harder to catch up than it is to keep up.