I did a presentation last month titled "Gaming STEM in Humanities Courses" at the NJEDge Faculty Best Practices Showcase.
I talked about using serious games, primarily the Web Adventures series developed by Rice University, as a way to increase students’ science knowledge and to inspire science-related careers. I was interested in “gaming” these STEM programs for teaching humanities courses.
I used the Web Adventures in several courses, but I particularly liked using it in an undergraduate critical thinking course. Take a look at the slides from the presentation.